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IEEE Transactions on Computational Intelligence and AI in Games

IEEE Transactions on Computational Intelligence and AI in Games期刊基本信息

  • 簡稱:IEEE T COMP INTEL AI
  • 大類:工程技術
  • 小類:計算機:人工智能
  • ISSN:1943-068X
  • IF值:1.056
  • 是否SCI:SCIE
  • 是否OA:No
  • 出版地:UNITED STATES
  • 年文章數:34
  • 審稿速度:>12周,或約稿
  • 平均錄用比例:較易
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IEEE Transactions on Computational Intelligence and AI in Games中文簡介

IEEE《計算智能與游戲中的人工智能學報》(T-CIAIG)在計算智能和應用于游戲的人工智能相關領域(包括但不限于電子游戲、數學游戲、游戲中的人機交互以及涉及物理對象的游戲)發表了高質量的原始論文。重點是使用這些方法來提高游戲的性能和對游戲動力學的理解,以及深入了解應用于游戲的方法的特性。它還包括使用游戲作為一個平臺,為現實世界構建智能嵌入式代理。論文將游戲與計算智能和傳統人工智能的各個領域聯系起來。

IEEE Transactions on Computational Intelligence and AI in Games英文簡介

The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.

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